Slitherine & Hexwar are pleased to announce the release of another update for their award winning Field of Glory gaming system for PC and Mac. This update brings the game to v1.3.3 and is acessed by clicking the Check for Updates button on the main menu.
Slitherine & Hexwar are pleased to announce the release of another update for their award winning Field of Glory gaming system for PC and Mac. This update brings the game to v1.3.3 and is acessed by clicking the Check for Updates button on the main menu.
The in game updater requires v1.2.8 or later. To get v1.2.8 go to www.slitherine.com/downloads/item59
Change log v1.3.3
1. Fix:...
Slitherine & Hexwar are pleased to announce the release of another update for their award winning Field of Glory gaming system for PC and Mac. This update brings the game to v1.3.3 and is acessed by clicking the Check for Updates button on the main menu.
Slitherine & Hexwar are pleased to announce the release of another update for their award winning Field of Glory gaming system for PC and Mac. This update brings the game to v1.3.2 and is acessed by clicking the Check for Updates button on the main menu.
Slitherine and Hexwar are pleased to announce the release of an update for Field of Glory that brings the game to v1.3.1 on PC and Mac. To update your game just click the 'Check for Updates' button on the main menu.
Change list for v1.3.1
Change: Improved AI selection of terrain density in Storm of Arrows and Immortal Fire.
Change: Arid terrain can now appear in Immortal Fire battles.
Add: Validation routine to custom fix impossible weapon combinations e.g. through the scenario editor.
Add: Improved debug information for charge crash messages.
Fix: All reported army weapon and points cost errors.
Fix: Auto fix built into the game engine to avoid invalid battle group weapons and points costs.
Fix: Mac MP bug preventing users from sending turn updates.
Fix: Bug in the claim system for dead games, that caused a crash.
Fix: Bug in DAG that allowed you to manipulate the Min/Max battlegroups purchased.
Change: It now checks if the game is over before allowing rally checks at the end of a turn.
Fix: Pursuit bug, units were sometimes moving too far when charging evaders and pursuing.
[07 Jul 2010] Commander Europe at War Grand Strategy gets a new update (v1.06)
Following the overwhelming response given to the Grand Strategy Expansion, we are proud to announce a long list of new updates that brings Commander Europe at War to a new level. These bring the free expansion up to v1.06. A huge thanks to the independent team behinf this hugely successful add on.
This update requires you have CEAW v1.12 already installed.
And here's a full list of the changes
Fixed a bug where allied convoys would hang at their spawning points if “bottleneck” hexes were occupied by friendly (allied) naval units.
Added <date>ai.scn scenarios, where Switzerland is pro-axis to prevent the axis AI from declaring war on Switzerland. This is the only difference from the <date>.scn scenarios.
Fixed a feature where only <date>.scn (<date> = 1939, 1940, 1941, 1942, 1943, 1944) scenario files would work with GS. That is, the inclusion of a scenario file by any other name would cause GS to crash on startup. This feature has been fixed such that GS will start up and compile any scenario that follows the format <date>*.scn for <date> = 1939, 1940, 1941, 1942, 1943 or 1944 only.
Updated the GS language file messages so that if the player does try the tutorial there are references to the Players manual v1.06. There is still a bug in the code where the resource info will come up if user hits the ' - ' (dash) or clicks on the DoW button. However if the user presses the DoW button again the DoW info is presented.
Changed the tutorial so that references to the player’s manual are by section number and not page number in case the manual is updated in the future.
Refined the tutorial messages so that they’ll fit properly in their respective text boxes.
Specially created 228-page highly polished and detailed player’s manual
Victory conditions based on the historical German surrender on May 8th 1945
Historical Italian surrender model, where Italy can surrender without Rome falling
Significantly enhanced map, which includes more cities, ports & forts (e.g., Gustav, Ostwell & Siegfried), revised political boarders, updated/new terrain features (e.g., Persian Gulf), naval transport loops (e.g., Kiel) and airbases
Historical OOBs (order of battles) and unit placements for major & minor countries
Airbase resource hexes (i.e.., Greenland, Iceland, Azores, Malta, Rhodes, Gibraltar, Lerwick, Stornoway, Benbecula, Isle of Man and Kirkwall)
Country specific unit graphics and NATO counters for all major and minor nations
Sea transport and seaborne invasion models
Submarine and ASW models realistically modeling the Battle of the Atlantic
Map wide weather that includes fair, mud/rain, winter and severe winter effects on units on land and clam and rough sea effects for units at sea
Robust partisan model forcing historical commitment to anti-partisan operations
Blitzkrieg effect applied to invaded minor countries, Russia and units in France
Russian Siberian reserves released on USA entry or when axis close on Moscow
Rail model including the ability to degrade capacity through bombing and conquest
North African supply model limiting number of Axis units in North Africa
Traded oil (Germany & Russia), iron ore (Germany & Sweden) and leased air bases (Azores, Portugal & USA)
Lend Lease to Russia through Persia
Ability to ground carrier air wings and fighters in order to save oil and reduced losses
Imposed limits on air attacks now making the use and impact of air far more realistic
Monroe Doctrine where the USA activates if axis units land in Canada or the USA
Western Allies (i.e. Britain, France and USA) and Russia non-cooperation tension where Western Allies fight at reduced supply levels in Russian controlled hexes and cannot use the Russian railway network and vise a versa for Russian units in Western Allied controlled hexes
Finnish, Romania and Hungarian fighter units that spawn at 5-steps on activation
Finland activation for the axis at or before Russian entry into the war
Less random, random research model, which is now the default
Updated convoy routing model that better handles loss of critical convoy cities
Added more information, which is easier to grasp, to the unit description, tooltip and resource menus and mini map
Added more flexibility for players customizing their games by moving more game parameters to the “general.txt” data file
Added more security to PBEM to ensure an opponent cannot retrieve a player’s password or inadvertently, or intentionally, play with different game parameters
Optimized for PBEM and hotseat play and will not support TCP/IP play
For those of you with the digital download version or if you have just lost your manual, here is a low bandwidth version for you to download.
Download manual...
The Chariots of War demo is fully featured, but limits you to 3 hours of gameplay.
Download from Gamershell
Download from Worthplaying.com
Download from Game Guru Mania
Download from Gamezone.com
Download from Computer Games Romania
Download from Warcry.com
Download from The Battlefield
Download from Strategy Informer ...
Official Chariots of War Patch 1.14 & Map Pack with Installer (French, English, German, Italian & Spanish language versions)
Mirror 1 The Patches Scrolls : Download Chariots of War Patch 1.14 & Map Pack Installer
Mirror 2 Worthplaying : Download Chariots of War Patch 1.14 & Map Pack Installer (Scroll to bottom of page for v1.14)