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Legion Gold
| Platforms: |
PC |
| Genre: |
Turn Based Strategy |
| Setting: |
Ancient |
| Rel Date: |
07/06/2002 |
| Langs: |
Eng |
| Price: |
£ 12.99 |
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[29 Jul 2010] Field of Glory updated to v1.3.3Slitherine & Hexwar are pleased to announce the release of another update for their award winning Field of Glory gaming system for PC and Mac. This update brings the game to v1.3.3 and is acessed by clicking the Check for Updates button on the main menu.
The in game updater requires v1.2.8 or later. To get v1.2.8 go to www.slitherine.com/downloads/item59
Change log v1.3.3
- 1. Fix: Issue loading older Bosphoron lists.
- 2. Change: Replaced two Bosphoron lists.
- 3. Add: One new Seleucid list.
- 4. Add: Option to delete old saved lists that can not be loaded.
- 5. Add: Add 'Cannot load selected army' message to the DAG is an incompatible list is selected.
- 6. Fix:: All reported DAG army list errors.
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[28 Jul 2010] Field of Glory updated to v1.3.2Slitherine & Hexwar are pleased to announce the release of another update for their award winning Field of Glory gaming system for PC and Mac. This update brings the game to v1.3.2 and is acessed by clicking the Check for Updates button on the main menu.
The in game updater requires v1.2.8 or later. To get v1.2.8 go to www.slitherine.com/downloads/item59
Change log v1.3.2
- Fix: Issue some BG images in the Bosphoron lists.
- Fix: Replaced two of the Bosporon lists with new editions. Any lists create before v1.3.2 should be deleted and built again to fix the issue DAG.
- Change: More improvements to the AI terrain density selection in DAG games.
- Fix:: Charge crash bug.
- Fix: Ad-hoc appearance of steep hill terrain data.
- Fix: Mounted Bow and Bow Star changed to be in line with the table top rules.
- Fix: An issue with medieval sound effects being used for Immortal Fire DAG battles.
- Change: Reduced the size and format of most help images to increase performance and browser compatibility.
- Fix: Improved the upater to allow it to resume and generally deal with bad connections and other issues more cleanly.
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[21 Jul 2010] Field of Glory updated to v1.3.1Slitherine and Hexwar are pleased to announce the release of an update for Field of Glory that brings the game to v1.3.1 on PC and Mac. To update your game just click the 'Check for Updates' button on the main menu.
Change list for v1.3.1
- Change: Improved AI selection of terrain density in Storm of Arrows and Immortal Fire.
- Change: Arid terrain can now appear in Immortal Fire battles.
- Add: Validation routine to custom fix impossible weapon combinations e.g. through the scenario editor.
- Add: Improved debug information for charge crash messages.
- Fix: All reported army weapon and points cost errors.
- Fix: Auto fix built into the game engine to avoid invalid battle group weapons and points costs.
- Fix: Mac MP bug preventing users from sending turn updates.
- Fix: Bug in the claim system for dead games, that caused a crash.
- Fix: Bug in DAG that allowed you to manipulate the Min/Max battlegroups purchased.
- Change: It now checks if the game is over before allowing rally checks at the end of a turn.
- Fix: Pursuit bug, units were sometimes moving too far when charging evaders and pursuing.
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[07 Jul 2010] Commander Europe at War Grand Strategy gets a new update (v1.06)Following the overwhelming response given to the Grand Strategy Expansion, we are proud to announce a long list of new updates that brings Commander Europe at War to a new level. These bring the free expansion up to v1.06. A huge thanks to the independent team behinf this hugely successful add on.
Download the latest update from:
Slitherine
The Patches Scroll
Strategy Informer
This update requires you have CEAW v1.12 already installed.
And here's a full list of the changes
- Fixed a bug where allied convoys would hang at their spawning points if “bottleneck” hexes were occupied by friendly (allied) naval units.
- Added <date>ai.scn scenarios, where Switzerland is pro-axis to prevent the axis AI from declaring war on Switzerland. This is the only difference from the <date>.scn scenarios.
- Fixed a feature where only <date>.scn (<date> = 1939, 1940, 1941, 1942, 1943, 1944) scenario files would work with GS. That is, the inclusion of a scenario file by any other name would cause GS to crash on startup. This feature has been fixed such that GS will start up and compile any scenario that follows the format <date>*.scn for <date> = 1939, 1940, 1941, 1942, 1943 or 1944 only.
- Updated the GS language file messages so that if the player does try the tutorial there are references to the Players manual v1.06. There is still a bug in the code where the resource info will come up if user hits the ' - ' (dash) or clicks on the DoW button. However if the user presses the DoW button again the DoW info is presented.
- Changed the tutorial so that references to the player’s manual are by section number and not page number in case the manual is updated in the future.
- Refined the tutorial messages so that they’ll fit properly in their respective text boxes.
- Specially created 228-page highly polished and detailed player’s manual
- Victory conditions based on the historical German surrender on May 8th 1945
- Historical Italian surrender model, where Italy can surrender without Rome falling
- Significantly enhanced map, which includes more cities, ports & forts (e.g., Gustav, Ostwell & Siegfried), revised political boarders, updated/new terrain features (e.g., Persian Gulf), naval transport loops (e.g., Kiel) and airbases
- Historical OOBs (order of battles) and unit placements for major & minor countries
- Airbase resource hexes (i.e.., Greenland, Iceland, Azores, Malta, Rhodes, Gibraltar, Lerwick, Stornoway, Benbecula, Isle of Man and Kirkwall)
- Country specific unit graphics and NATO counters for all major and minor nations
- Sea transport and seaborne invasion models
- Submarine and ASW models realistically modeling the Battle of the Atlantic
- Map wide weather that includes fair, mud/rain, winter and severe winter effects on units on land and clam and rough sea effects for units at sea
- Robust partisan model forcing historical commitment to anti-partisan operations
- Blitzkrieg effect applied to invaded minor countries, Russia and units in France
- Russian Siberian reserves released on USA entry or when axis close on Moscow
- Rail model including the ability to degrade capacity through bombing and conquest
- North African supply model limiting number of Axis units in North Africa
- Traded oil (Germany & Russia), iron ore (Germany & Sweden) and leased air bases (Azores, Portugal & USA)
- Lend Lease to Russia through Persia
- Ability to ground carrier air wings and fighters in order to save oil and reduced losses
- Imposed limits on air attacks now making the use and impact of air far more realistic
- Monroe Doctrine where the USA activates if axis units land in Canada or the USA
- Western Allies (i.e. Britain, France and USA) and Russia non-cooperation tension where Western Allies fight at reduced supply levels in Russian controlled hexes and cannot use the Russian railway network and vise a versa for Russian units in Western Allied controlled hexes
- Finnish, Romania and Hungarian fighter units that spawn at 5-steps on activation
- Finland activation for the axis at or before Russian entry into the war
- Less random, random research model, which is now the default
- Updated convoy routing model that better handles loss of critical convoy cities
- Added more information, which is easier to grasp, to the unit description, tooltip and resource menus and mini map
- Added more flexibility for players customizing their games by moving more game parameters to the “general.txt” data file
- Added more security to PBEM to ensure an opponent cannot retrieve a player’s password or inadvertently, or intentionally, play with different game parameters
- Optimized for PBEM and hotseat play and will not support TCP/IP play
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[10 Sep 2004] Legion Gold Manual
If you have the digital download version of the game or have lost your manual, just download and print out this pdf version.
Download Legion Gold Manual...
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