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We are happy to report that the new update version that has been in Open Beta is now FULLY RELEASED. Grab the update today.
This new update includes a number of fixes and tweaks, as well as some of the first fixes and updates for the Skirmish AI, in regards to the AI sometimes 'stalling' in its attack during Skirmish games.
This is the first part of the AI updates so expect more AI improvements in the coming weeks (mainly focused on Skirmish & MP, but will have some effect in the campaigns too).
A full changelog for the update is here:
Headquarters: World War II
Version 1.01.02
AI Improvements:
Introduced a new AI purchasing algorithm in skirmish and multiplayer. Now AI should be more efficient in the way it selects new units to acquire.
AI now moves all units before deploying new ones. This way it cannot block its own units’ movement with the newly deployed units that cannot move this turn.
Fixes:
Fixed a very common crash in PBEM multiplayer.
UE4Editor_UEBA!TBattlefieldScreenForm::OnStateChangedUpdateSelectedObject()
[c:\home\baroot\battleacademy\view\tbattlefieldscreenform.cpp:658]
Fixed the animation lags during the AI turn.
Fixed crash with unit customization that happened if you delete the Preset you are using and then press the “Change preset” button.
Fixed crash that occurred when selecting the lowest save file in the list using Gamepad controls
Fixed crash when that could occur when skipping unit animations using Gamepad controls.
Fixed issue with user-created maps that have the same map name - they will all have the same minimap from the first map with that map name. Now, the minimaps are correct.
Fixed localization for the version control notifications.
Fixed a rare bug that allowed AI to deploy a unit on the player’s HQ.