Published on April 30, 2025
Hi everyone,
a brand new update for ICBM: Escalation is here. This latest patch introduces a lot of QoL improvements, AI changes and a lot of bug fixes.
Here is the changelog:
1.0.7b
- Fixed torpedo trajectories and launch distance
- Fixed boats stuck on land borders
- Fixed a potential vulnerability to cheating in MP with research queue and construction queue
- Fixed a potential crash related to autosave
- Fixed a sporadic crash after the system goes sleep/hybernate mode
- Reduced the "tsunamy effect" when hitting naval units with nukes
- When deploying units you can now hold 'Z', 'X', 'C', 'V', 'B' buttons to see the ranges of specific hosted units
- When transferring regions via the diplomacy, the assimilation time is now forced if the factions are not allied
- Allowed production of units by VirtualCity
- Added ProducedByAnotherUnit property for missiles
- Reworked the airdrop/naval transporting for the AI
- Fixed achievements for completing the game with specific faction
- Fixed the problem with tech-improved weapon configs not counted when calculating potential max weapon range for units
- Fixed the saved game configurations not loading
- Fixed the crash related to unit groups referenced in War Planner
- Fixed the problem with torpedoes not hitting ships from behind
- Fixed a potential crash related to the explosions
- Fixed a random crash related to changing unit states
- Not showing enemy weapon loadout for units anymore
- Added new functions to the Events engine
- The default maps now have their Events defined separately for easier modding
- Now cancelling all agreements when breaking from alliance
- Added the support for DLCs
- Added the target re-distribution for SAMs/ABMs
- Added the starting Tech Level for MP games
- Changed the slider ranges for Min rating games
- Changed the event notifications to always store the event position
- Added indication of the Server player in MP
- AI Unit placement is now more random
- Options screen can be now open by pressing "O" or spacebar in the main menu
- Added new Orbital Drop Pod and Quantum Radar techs (localization pending)
- Adjusted nuclear ALCM firing behavior to be less wasteful
- Updated several tech artworks
- Attack submarines now stay submerged when in a strike plan