Published on January 15, 2025
EDIT
We've just released a hotfix to address a few critical issues from the previous update.
v1.0.5a
- Fixed a crash in Diplomacy when command bunker is built
- Resolved an issue where Mission 6 could not be completed
- Fixed a crash that occurred when starting the game after loading a configuration from the previous version
Thanks for your support and reports. Enjoy the game and have fun.
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Today, we released update 1.0.5, focusing on addressing the issues you reported.
We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.
Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.
Here is the changelog:
1.0.5
- Fixed unit tables not drawing when deploying a unit from production menu
- Fixed the problem with ships not keeping the "follow" position and remaining in the tail of the escorted ship
- Fixed the problem with returned or non-active units not always deleted from the list of launched hosted units
- Fixed the crash when a saved game contains references to the "dummy" units
- AI does not try to invade during Peace Time anymore
- Fixed a crash related to incorrect counting of the launched hosted units
- Fixed the problem with helicopters not obeying the MaxAutoEngage range
- Fixed the problem with the AI remembering the original ownership of the regions re-allocated with "Tune Regions"
- Fixed the "teleporting" of the deployed unit when placing to follow a unit that already follows a far-away unit
- Fixed the crash when AI has nothing more to research (opened the whole tech tree)
- Fixed the AI keeping armies in the long occupied regions
- Fixed units having duplicated UIDs in Mission #5
- Fixed the gradual slowing down of the unit processing when the game is run without pausing
- Lowered the amount of used memory
- Fixed the problem with Mission #7 when occupation of Iraq + Afghanistan leads to immediate completion of the hidden mission
- Fixed the problem of occupation sometimes not staring a war
- Decreased the amount of units "dancing" when fighting
- Added HideOwnership property for units
- SpecOps teams do not show their faction until destroyed
- Added the possibility to ban Instant Research Sharing in the game settings
- If all players pause in consensus, pause time pool does not go down
- Added new difficulty levels
- Tuned up the AI aggressiveness
- Changed the font size
- Added Loading Screen images
- Changed artwork for several techs/weapons
- Fixed an issue with destroyers not initially following in Mission 10
- Fixed Covert Action tutorial text being absent in Spanish
- Fixed a bug with fusion torpedo loadouts showing up before they are unlocked
- Fixed heavy bomb trucks being immune to small arms fire
- Removed Tibet and Hong Kong from China in Mission 1 for historical accuracy
- Clarified the bonus time objective in Mission 4, added a secondary timer
- Increased size/frequency of Soviet attacks in Mission 5
- Fixed a bug with Mission 7 not completing properly
- Changed nuclear war behavior in Mission 9
- Added several techs to China in Mission 9
- Several other localization fixes