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Stormbinders - Dev Diary #2: Beyond the Classics

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Published on May 27, 2025

We know many of you grew up with games like Heroes of Might and Magic, Disciples, or Age of Wonders, just like us. But from the start, we knew we weren’t here to recreate what’s already been done.

We asked ourselves not, “How do we remake a classic?” but rather: “What’s next for turn-based strategy? What else can we add to this genre before it becomes stale?” 

And after many tests and ideas, we landed on something surprisingly simple: There’s never really been a strategy game with a dynamic weather system, one with changing weather, magical storms, and chaotic elements that can either be harnessed or feared.

That’s how Stormbinders was born. 

Stormbinding Features 

At the center of the game is our stormbinding system — a system means weather is not just decoration, but becomes part of gameplay. It changes the map, the missions, the experience; and therefore your strategy and your choices. 

  • It’s not just about snow falling or dust rising
  • It’s about how ice forms on rivers in winter and lets you cross them in new ways
  • It’s about lightning storms that grow and might block movement on the map
  • It’s about how spells behave differently depending on the season — stronger, weaker, or with unique new effects
  • It’s about how a smart opponent can build their hero to use the weather — and win with a smaller army if you don’t plan around the storm

Stormbinding adds atmosphere, but more importantly, it adds new tactical depth — easy to learn, hard to master. 

For the Players Who Love Outplaying Their Enemies

If you're the kind of player who loves planning and optimization, Stormbinders has a lot for you.

  • You can build armies that resist certain types of storms
  • You can use terrain to your advantage. (Why not try freezing the lake during a water storm and sneak into the enemy castle?)
  • You can learn and control weather patterns and build your entire strategy around them

Behind every decision, there’s a system. Behind every result, there’s a number.

But if you prefer to play by instinct, that’s totally fine too. Stormbinders rewards smart choices but doesn’t punish casual play.

Each biome has its own rules, and every storm behaves differently depending on where it strikes. Of course, we’ve also packed the game with tons of talents, perks, upgrades, and gear sets, many of which cancel each other out and are fully customizable.

So yes, expect those crazy combos where, if done right, you can two-shot a stack of high-tier units.

Why? Because you stacked Buff A, Buff B, Buff C, wore Set D, and became an unstoppable Fire Mage… until Player B stormbinds a weather shift that nullifies all fire magic.

Tough luck.

Customizations
New Systems? Yes, but Only If You Want
Not everyone wants to learn new systems. Some people just want a classic strategy game with a good map and fun combat. 

That’s fine. That’s why you can turn off various elements, choose “always winter” maps, or play in “classic mode” if that’s your style.

Everything is optional and customizable. We believe players should decide how deep they want to go  (Screw the Designers, they don’t know how YOU would like to play).  

Nostalgia Meets the Unexpected
We took systems you already know and love and added something new that makes the game feel much more dynamic, even though it’s still firmly turn-based at its core. 

Yes, it’s still a strategy game. But sometimes, your biggest enemy isn’t another player… it’s the weather you didn’t plan for.



 

Wishlist Now: https://www.slitherine.com/game/stormbinders

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