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Terminator: Dark Fate - Defiance Demo Feedback analysis & our next steps plan

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Published on October 24, 2023

We firstly wanted to express our gratitude to everyone who was able to download and use the demo last week. For us, it has been a huge success seeing so many individuals playing and enjoying the demo. Moreover, it gave us the opportunity to collect a lot of feedback that we will use to improve the game.

The demo missions only offered a glimpse of what to expect, which might not have given you the best representation of how action-packed and exciting this game is. However, we hope this piqued your interest and that you're looking forward to playing more upon the release.

Today we wanted to share with you some of the things we learned from the demo feedback and our plans for the future to make the game better before it is released.

 

Story and script

Some players found the initial demo missions to be somewhat scripted. These early missions were designed to introduce players to the game's story, but we want to assure you that, starting from Mission 3, you'll encounter more open missions with RPG elements. You'll have the freedom to make your own decisions and shape the story as you progress. Additionally, we're exploring options to allow players to skip early missions, especially for those who have already played them in the demo.

Cutscenes

One of the strengths of Terminator: Dark Fate - Defiance is its deep narrative-driven gameplay, which immerses players in the storytelling. The cutscenes in the early missions help you become fully engaged in the single-player campaign. However, if you're craving more action, you can jump into the skirmish mode!

Defensive nature of the missions

We are aware that the first three missions have a defensive nature, and since they are the introductory ones they don't represent the actual mission structure through the rest of the game. Consider these missions as opportunities to learn the game's mechanics and familiarise yourself with the game world. It's the beginning of the game and it lays the groundwork for what's to come.

Tutorials

We've noticed that many players struggled with the basic mechanics. To address this, we are adding in additional tutorial information that can be accessed, which helps teach the basics of unit control.

Performance

We understand that some of you have experienced performance issues, and we are actively optimising the game. While we are working on these optimizations, we recommend always checking the system requirements for a smoother gameplay experience in the meantime.

Interface

We've observed player confusion regarding vehicle identification, especially distinguishing between allied and abandoned vehicles. To address this, we're planning to implement player units and vehicles, enemy units and friendly AI controlled units.

We want to express our gratitude for the valuable feedback you've provided. It's instrumental in helping us enhance the game before release. Stay tuned for more exciting updates ahead!

 

Target Games
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