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Warhammer 40,000: Battlesector - 1.04.137 - Patch Notes

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Published on January 22, 2025

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

We want to take this opportunity to thank all the players who are constantly supporting us. We know some of you have experienced some issues with the latest Astra Militarum DLC and we have been working hard to incorporate your feedback into a series of changes that address those concerns. Your feedback allows us to deliver the best possible Battlesector experience so we hope you’ll continue to leave your comments in our forums.

We are aware that some of you have been concerned about the direction our depiction of the Lasgun has taken in Battlesector. Games Workshop have provided a detailed article about how this return to tabletop direction will be the standard going forward. You can find it here

We hope that this latest patch should solve a large part of the problems that have emerged from your feedback in recent weeks. 

Thanks once again for your support of Battlesector.

Changes since 1.4.132

General

  • This is a balance and bug fixing patch with a central focus on responding to the first real battle-tests of the new Astra Militarum Faction
  • Pretty much all of the Astra Militarum roster has been updated to some degree. With the largest changes being to the abilities of the HQ Units
  • We have also fixed some significant issues with the core faction abilities that meant that the soldiers of the Astra Militarum were not receiving the benefits of their training
  • Other significant updates are the training of the Cadian Shock Troops to pull the trigger more rapidly, giving the Armoured Sentinel a bit more punch and utility and a rework of the Basilisk’s skills to be clearer and more reliable in action

Balance

Astra Militarum

  • Born Soldiers
    • Fixed issues with Per Momentum bonuses not being applied properly
  • Ordered Battleline
    • Receiving an order gives +10 baseline momentum whilst that unit has an Order
    • Fixed issue where Orders were not persisting into the enemy turn
  • Valkyrie Transport
    • Can now transport Ogryns
  • Commissar
    • Emperor’s Will, Bonus HP boost increased to 10% (5%)
    • Execute adds momentum to surrounding tiles as well as the target unit, and can be used to target a unit that was previously targeted (to refresh or to boost with Empowered)
    • Show Them Steel
      • Added Ranged Crit Chance +10%
      • Cooldown set to 2 turns (1)
      • Corrected Show Them Steel to use Additive maths
  • Cadian Castellan
    • Voice of Leadership, Accuracy boost increased to 10 (5)
    • Bring It Down, Increased range to 5 tiles, reduced cooldown to 2 turns, clarified Status Effect length (1 turn, removes at end of casters turn)
    • Move Move Move applies to all within a 1 tile radius of Castellan, 3 turn cooldown
  • Tank Commander
    • Shock and Awe damage bonus increased to 10% (5%)
    • Battle Cannon -> Range to 1/5/9
    • Pound Them To Dust is now a buff skill that gives +100% shots for all weapons to a nearby vehicle
    • Blitz Them now gives the “Blitz” Charge Ability to friendly Leman Russ or Rogal Dorns and an Incoming Graze buff to any vehicle
  • Leman Russ Battle Tank
    • Leman Russ Sponsons upgrades halved to match Tank Commander
    • Leman Russ Points to 250 (260)
    • Lascannon, cooldown to 2 (3), range to 1/5/8
    • Plasma Cannon range to 1/4/8
    • Demolisher, range to 1/3/5, AP 6 (5)
    • Vanquisher, range to 3/7/10
  • Rogal Dorn
    • Rogal Dorn Pulverisor to 0 points for upgrade
    • Sponson Multimelta to 10 points for upgrade
    • Twin Battle Cannon, range to 1/5/9
    • Heavy Bolter, attacks to 28 (24)
    • Oppressor, range to 1/6/9
    • Pulverisor, AP 5 (4)
  • Armoured Sentinel
    • Armoured Sentinel cost to 110 (125)
    • Plasma Cannon
      • Range to 1/4/8
      • Attacks to 2 shots @ 50 Damage
    • Multilaser range to 1/4/8
    • Harrassing Fire can now target 3 adjacent enemies, but fires fewer shots
  • Chimera
    • Multilaser range to 1/4/8
    • Run Over min range of 2 (1) to reflect that it's a charge
    • Fixed issue with Run Over final charge damage
  • Cadian Shock Troops
    • Cost increase to 40 (was 35)
    • Added Frag Grenade to all loadouts
    • Increased cost of Bayonet Loadout to +5
    • Lasgun
      • Range to 1/3/6
      • Attacks to 4 shots @ 4 damage @ 80 Acc w AP1
    • Lasgun w Bayonet
      • Range to 1/3/5,
      • Attacks to 4 shots @ 4 damage @ 65 Acc w AP1
    • Bayonet Armour Piercing to 4 (3)
    • Removed cooldown from Bayonet weapon action
    • Increased Momentum Gained when killed to 2 (1)
  • Kasrkin
    • Evasion to 10 (5)
    • Hotshot Lasgun
      • Range to 1/3/7
      • Attacks to 7 shots @ 5 damage @ 90 Acc w AP3
      • All Unit targets single enemy model rather than spreading shots
    • Hotshot Volleygun
      • Range to 1/4/8
      • Attacks to 10 shots @ 5 damage @ 90 Acc w AP3
      • Upgrade cost to 10
    • Moved unit accuracy bonus to weapons for consistency with other units, no gameplay impact
    • Melta Mine HP to 1 (was 10)
  • Ogryns
    • Are now Transportable by Valkyrie
    • HP to 160
    • Fixed issue with Furious Charge final damage
  • Heavy Weapon Squad
    • Lascannon
      • Range to 1/5/8,
      • Accuracy to 60 (65), falloff to 6
      • All Unit targets single enemy model rather than spreading shots
      • Removed Cooldown
    • Autocannon
      • Range to 1/5/8
      • Accuracy to 60 (65), Attacks to 3 (2), falloff to 6
      • All Unit targets single enemy model rather than spreading shots
      • Pour It On adds +1 shots per 2 stacks of Set Up spent (from per 1 stack)
      • Pour It On cooldown to 2 (1)
    • Missile Launcher
      • Accuracy to 60, Ranged Falloff to 6
  • Primaris Psyker
    • Force Staff
      • Attacks to 2 (1)
    • Nightshroud
      • Casting gives +20 momentum
      • Disabled edge case where you could still get pistol reactions against buffed unit
      • Locked at start in Planetary Supremacy
    • Mental Shackles
      • Cooldown to 3 (2)
      • Casting gives +20 momentum
      • Accuracy debuff to -30
      • Fixed maths to be additive
      • Unlocked by default in Planetary Supremacy
  • Basilisk
    • Steady Aim updated
      • Used as an ability to make an attack with the Earthshaker with +10 accuracy for every Movement Point the Basilisk has left unspent
    • Barrage Updated to target a tile not a specific enemy
      • Does not use the weapon accuracy, instead scatters 3 shots in a 3x3 area
    • Artillery Targeting reworked to instead give a buff to the firing Basilisk each time it deals damage with an aimed Earthshaker Cannon shot
      • Stacks are lost on movement, like Set Up
      • Barrage does not add stacks (as unaimed)
  • Visual FX Tweaks
    • Increased rate of fire of Multilaser
    • Increased speed of all Las weapon projectiles
    • Added Supercharge WarmUp VFX to Armoured Sentinel
  • Updated default armies for Astra Militarum (Skirmish and Planetary Supremacy)

Orks

  • Gretchin
    • Grot Blasta Accuracy to 75 (90)

Necrons

  • Scarab Tempest Command Ability
    • Spawned scarabs have -1 Action Points on their first turn.
    • They can still do an initial charge on descent
  • Canoptek Scarab Swarm
    • Added extra explosive damage to the Self Destruct Protocol ability

Bug Fixes

  • Fixed issue where graphics settings did not always save correctly
  • Fixed Unspent Action point Momentum cost for Astra Mil to be same as every other faction, -20 momentum
  • Fixed Crit Chance Per Momentum not working properly
  • Fixed Graze Chance Per Momentum not working properly
  • Stopped AI doing a Change Facing whilst using Overwatch (which was cancelling Overwatch on some occasions)
  • Stopped Valkyrie from coming back to haunt the HQ Commander when doing a Valkyrie Transport
  • Fixed description for Valkyrie Transport
  • Reduced noise of Valkyrie engines on departure
  • Fixed slow firing Heavy Bolters on Demolisher
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